NASA STTR 2015 Solicitation

FORM B - PROPOSAL SUMMARY


PROPOSAL NUMBER: 15-1 T11.02-9988
RESEARCH SUBTOPIC TITLE: Computational Simulation and Engineering
PROPOSAL TITLE: Virtual World Editor

SMALL BUSINESS CONCERN (SBC): RESEARCH INSTITUTION (RI):
NAME: Tietronix Software, Inc. NAME: University of Houston-Clear Lake
STREET: 1331 Gemini Avenue, Suite 300 STREET: 2700 Bay Area Blvd.
CITY: Houston CITY: Houston
STATE/ZIP: TX  77058 - 2794 STATE/ZIP: TX  77058 - 1098
PHONE: (281) 461-9300 PHONE: (281) 283-3568

PRINCIPAL INVESTIGATOR/PROJECT MANAGER (Name, E-mail, Mail Address, City/State/Zip, Phone)
Mr Marco Zambetti
marco.zambetti@tietronix.com
1331 Gemini Avenue, Suite 300
Houston, TX 77058 - 2794
(281) 404-7238

CORPORATE/BUSINESS OFFICIAL (Name, E-mail, Mail Address, City/State/Zip, Phone)
Victor Tang
vtang@tietronix.com
1331 Gemini Avenue, Suite 300
Houston, TX 77058 - 2794
(281) 404-7222

Estimated Technology Readiness Level (TRL) at beginning and end of contract:
Begin: 2
End: 3

Technology Available (TAV) Subtopics
Computational Simulation and Engineering is a Technology Available (TAV) subtopic that includes NASA Intellectual Property (IP). Do you plan to use the NASA IP under the award?
No

TECHNICAL ABSTRACT (Limit 2000 characters, approximately 200 words)
NASA has identified a need for a tool that will give a non-expert the ability to quickly create animation of a mission scenario. This type of depiction can be important during a mission's development phase. Animation can show things that are not possible to see in the physical world and can help explain difficult concepts. Animation allows visualization of the mission without having to understand all the physics required. The communication of any mission scenarios through the medium of video - be it live action or animation - requires a particular set of skills: most notably, a sense of timing and layout. The sense of timing in animation can be compared to that of music; length, rhythm and order are the crucial elements for an effective delivery of an idea or emotion. Professional animators acquire this knowledge through formal training, education and years of experience. Although it would be impossible to impart this knowledge instantaneously, with current technology it can be encapsulated within a set of "digital elements" that can be manipulated and arranged to form a coherent stream of images (video) with order and meaning. Our proposed innovation is to develop a set of tools that can be used by a non-expert to build a virtual mission scenario that can be used for analysis, presentations and outreach. We will create a method for developing a collection of elements (objects, actions) with initial focus, space mission specific. The toolset will have elements that have the animation expertise incorporated. This will reduce the need for the user to have animation experience.

POTENTIAL NASA COMMERCIAL APPLICATIONS (Limit 1500 characters, approximately 150 words)
Outreach: Animated videos can be built by subject matter experts to illustrate a mission, for example a planetary research mission, to be used as part of an educational packages. These packages can be distributed to educational institutions or to the general public.
Presentations: Engineers, mission planners and public affairs personnel can create animated videos to be used for press releases, or during government committees presentation, such as appropriation or science committees.

POTENTIAL NON-NASA COMMERCIAL APPLICATIONS (Limit 1500 characters, approximately 150 words)
DoD - building mission scenarios for training and planning, troop deployment to a location, securing a building, etc. Oil industry applications could be drilling operations: sending the pipe into the earth, adding additional pipe, capturing a core sample, etc. Any industry with a need to allow the user to visualize an operation, a sequence of activities to fulfill a goal.

TECHNOLOGY TAXONOMY MAPPING (NASA's technology taxonomy has been developed by the SBIR-STTR program to disseminate awareness of proposed and awarded R/R&D in the agency. It is a listing of over 100 technologies, sorted into broad categories, of interest to NASA.)
Display
Image Capture (Stills/Motion)
Mission Training
Models & Simulations (see also Testing & Evaluation)
Outreach
Simulation & Modeling
Software Tools (Analysis, Design)
Training Concepts & Architectures

Form Generated on 04-23-15 15:37