NASA SBIR SUCCESS STORY  Marshall Space Flight Center  
1994 Phase II 

Immersive Control of Human Interaction with Multi-Variata Data 

Draw Computing Associates, Inc. 

Philadelphia, PA 
 

INNOVATION 
Developed a Virtual Reality package (Human OpenWorlds) for supporting immersive, reactive worlds in a human simulation.  It is based on DRaW’s OpenWorlds VRML libraries
Human OpenWorlds Space Station Simulation
Human OpenWorlds Space Station Simulation
Optional Powerpoint file
ACCOMPLISHMENTS 
    • Range of commercial VRML products on several platforms
    • Work has been presented at VRML 98 Conference and featured in Silicon Graphics World
    • Related demo software being shipped by Silicon Graphics, Inc. with Irix 6.5 operating system
    • Over $200K privately invested in commercialization
COMMERCIALIZATION 
    • OpenWorldsTM and Human OpenWorldsTM, OpenWorlds HorizonTM and OpenWorlds MerchantTM
    • Used in CAD/CAM,universities,car simulations, and interactive presentation graphics.  Targeted for existing and new 3D graphics applications, and human simulation environments
    • OpenWorlds product commercially available for PC, SGI, and Sun.  Human OpenWorlds expected availability August 1998
    • Over 700 product inquiries to date (June/1)
    • One demo product being distributed by SGI.  Examining other partnership/ licensing opportunities
    • Currently self-funded enterprise
    • Product staffed by 10 full-time workers
    • Competitive strengths:

    • -Human OpenWorlds: presents unique
       ability to create interactive virtual
       worlds with realistic, accurate human
       figures.
      -OpenWorlds: brings VRML and 3D
       graphics and simulation capabilities 
       into any software system (i.e., CAD
       package, games, training packages,
       etc.) 
      -Open Platforms - supported on Sun,
       SGI,  and Windows NT/95
      -Open Rendering - supports OpenGL,
      -Optimzier, Iris Performer, and more.
     
GOVERNMENT/SCIENCE APPLICATIONS 
    • Currently used for NASA simulation of maintenance tasks for International Space Station (feasibility, ergonomics studies)
    • Potential uses for other human-machine interactions (training tasks, feasibility studies, ergonomics assessment, etc.)
    • Application for military, OSHA, etc. tasks
    • Application can be used to correct design flaws, make human assessments of virtual mockup of station before production, resulting in potential millions of dollars in savings
    • Astronauts can virtually train in simulation without building of costly physical mockups
    •  

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Curator: SBIR Support